AI Insights · Timothy · October 2022
Top 5 Idler Games in the Dominican Republic: Q3 2022 Performance
Discover the performance trends of the top 5 idler games in the Dominican Republic during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 idler games on the unified platform in the Dominican Republic showed varied performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.
Like a Pizza from MondayOFF saw its weekly downloads decrease significantly, starting from around 13K at the end of June and dropping to under 1K by the end of September. The game’s weekly revenue peaked at $29 in late July but generally hovered between $1 and $17 for most of the quarter. Active users increased steadily, reaching a high of approximately 46K in early August before declining to about 24.6K by the end of the quarter.
My Mini Mart by SUPERSONIC STUDIOS LTD experienced fluctuations in weekly downloads, starting at around 9.8K in late June, peaking at 13.3K in mid-July, and ending at about 3.5K in late September. The game's revenue ranged from $9 to $78, with notable peaks in late June and mid-September. Active users saw a peak of around 26K in mid-July but fell to about 12.5K by the end of September.
Dig Deep from Crazy Labs had an impressive spike in weekly downloads, peaking at over 14K in late July before tapering off to just 31 by the end of September. The game’s active users followed a similar trend, reaching a high of approximately 23.2K in early August before declining to around 1.8K.
My Perfect Hotel by SayGames LTD showed continuous growth in weekly downloads from its release in late July, peaking at over 10K in late August before gradually decreasing to about 4.6K by the end of September. Revenue saw a notable increase to $231 by the end of September. Active users grew rapidly, peaking at around 18.6K in late August, and ended the quarter with approximately 12.2K active users.
Office Fever from Rollic Games had steady weekly downloads, starting at around 1.9K in late June and peaking at around 5.9K in mid-September before ending at about 2.4K. The game’s active users increased significantly, peaking at around 11K in mid-September, and settled at around 6.4K by the end of the quarter.
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